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"When my first child Patrick was born," says Grace Welch, creator of the Patemm diaper pad, "I found the small rectangular shape of diaper changing pads frustrating because aligning him in the right position was always a challenge." Rather than dwelling on the unfairness of the universe, Welch invented a diaper pad that can be all things to all parents. The Patemm's circular shape is tailored to squirmy babies, its inside pockets are large enough for spare diapers, the oilcloth surface is simple to clean, and the whole thing folds into a discreet one-handled bundle. To top it off, Welch has incredible taste in fabrics. Don't be surprised if you find yourself longing for a matching raincoat. — Gwynne Watkins
The controllers for the Playstation3 and the Xbox 360 have so many
buttons sometimes it seems as if they should double as Blackberrys, cellphones,
universal remotes, and lazer guns. For a chlid under the age of six, these controllers
can be bulky, confusing, and overwhelmingly
frustrating.
Nintendo's new, awfully named Wii (pronounced "whee") console drastically simplifies gaming with a
motion-sensitive, wireless controller that looks a bit like an iPod
shuffle. Wave the controller during a tennis game (one of the Wii's
must-have games), and your player slaps a backhand, a forehand, or an
overhead smash. Tilt the controller backwards and forward during an
off-road racing game and your truck will catch more air jumping off a
ramp. The graphics aren't superb (Microsoft and Sony won the polygon
wars, while Nintendo opted out). Instead, Nintendo's idea is to drastically
simplify the button pushing and combo-codes, to make gaming accessible
again, and to get kids up off their lazy asses.
Nintendo's technology
works. The sports games are ridiculous fun, not jut because the
controller is sensitive, but becaue the games have been stripped down
to their barest essentials to work intuitively with the controller. (The
Wii moves your tennis player from side to side, for instance, so all you
have to do is whack away.) I have only one caveat: The Wii is so
bare-bones that it may even work too well: the new controller only
complicates new editions of mature games like Metroid, despite its
precision. So stick with the goofy sports and racing games, play the Wii
with friends, and, please, move the coffee table before somebody hurts
himself with an overeager first-serve. — Logan Hill click to close
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Once a baby can hold his head up and look around, he typically starts struggling to master the art of sitting up. Until then, it's all about the play mat, elaborate pillow prop-ups and being carried around. But the stylish, comfortable Bumbo Baby Sitter ($40) makes it possible for babies from three to fourteen months old to sit upright immediately, and with perfect posture — on the floor, on the kitchen counter, on the dining room table. It's heavenly: the baby gets to feel grown-up; you get to make dinner with both hands. — Ada Calhoun
The controllers for the Playstation3 and the Xbox 360 have so many
buttons sometimes it seems as if they should double as Blackberrys, cellphones,
universal remotes, and lazer guns. For a chlid under the age of six, these controllers
can be bulky, confusing, and overwhelmingly
frustrating.
Nintendo's new, awfully named Wii (pronounced "whee") console drastically simplifies gaming with a
motion-sensitive, wireless controller that looks a bit like an iPod
shuffle. Wave the controller during a tennis game (one of the Wii's
must-have games), and your player slaps a backhand, a forehand, or an
overhead smash. Tilt the controller backwards and forward during an
off-road racing game and your truck will catch more air jumping off a
ramp. The graphics aren't superb (Microsoft and Sony won the polygon
wars, while Nintendo opted out). Instead, Nintendo's idea is to drastically
simplify the button pushing and combo-codes, to make gaming accessible
again, and to get kids up off their lazy asses.
Nintendo's technology
works. The sports games are ridiculous fun, not jut because the
controller is sensitive, but becaue the games have been stripped down
to their barest essentials to work intuitively with the controller. (The
Wii moves your tennis player from side to side, for instance, so all you
have to do is whack away.) I have only one caveat: The Wii is so
bare-bones that it may even work too well: the new controller only
complicates new editions of mature games like Metroid, despite its
precision. So stick with the goofy sports and racing games, play the Wii
with friends, and, please, move the coffee table before somebody hurts
himself with an overeager first-serve. — Logan Hill click to close
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The basic wooden block has been a perfect toy for centuries; it needs no bells and whistles. Yet bells and whistles are quite literally what HABA has added to its Fantasy Blocks ($35), along with "optical effects" like prisms and mirrors. What actually makes these blocks great is a detailed paint job and a variety of architectural shapes: domes, turrets, stairways. They're perfect for the child whose fingers itch to create dazzling cities, but still find Legos a little too daunting. — Gwynne Watkins
The controllers for the Playstation3 and the Xbox 360 have so many
buttons sometimes it seems as if they should double as Blackberrys, cellphones,
universal remotes, and lazer guns. For a chlid under the age of six, these controllers
can be bulky, confusing, and overwhelmingly
frustrating.
Nintendo's new, awfully named Wii (pronounced "whee") console drastically simplifies gaming with a
motion-sensitive, wireless controller that looks a bit like an iPod
shuffle. Wave the controller during a tennis game (one of the Wii's
must-have games), and your player slaps a backhand, a forehand, or an
overhead smash. Tilt the controller backwards and forward during an
off-road racing game and your truck will catch more air jumping off a
ramp. The graphics aren't superb (Microsoft and Sony won the polygon
wars, while Nintendo opted out). Instead, Nintendo's idea is to drastically
simplify the button pushing and combo-codes, to make gaming accessible
again, and to get kids up off their lazy asses.
Nintendo's technology
works. The sports games are ridiculous fun, not jut because the
controller is sensitive, but becaue the games have been stripped down
to their barest essentials to work intuitively with the controller. (The
Wii moves your tennis player from side to side, for instance, so all you
have to do is whack away.) I have only one caveat: The Wii is so
bare-bones that it may even work too well: the new controller only
complicates new editions of mature games like Metroid, despite its
precision. So stick with the goofy sports and racing games, play the Wii
with friends, and, please, move the coffee table before somebody hurts
himself with an overeager first-serve. — Logan Hill click to close
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It can be hard to maintain one's dignity with a breast pump. It's great to be able to keep breastfeeding your baby and still have a life, but they really need to come up with a euphemism so one can say something more professional than "I can do that meeting in fifteen minutes. I just need to pump." Pump. It's so The Miracle Worker. But the Limited Edition of the Medela Pump In Style ($350, but you can often get a new one for $100 less on eBay), one of the best you-know-whats out there for working mothers, is classy: blue with brown ticking. It looks less like a mechanism you attach to your body to drain it of milk, more like a stylish overnight bag. So when you head into that supply closet, your co-workers will just think you're jetting off to the Catskills. Two or three times a day. For fifteen minutes at a time. — Ada Calhoun
The controllers for the Playstation3 and the Xbox 360 have so many
buttons sometimes it seems as if they should double as Blackberrys, cellphones,
universal remotes, and lazer guns. For a chlid under the age of six, these controllers
can be bulky, confusing, and overwhelmingly
frustrating.
Nintendo's new, awfully named Wii (pronounced "whee") console drastically simplifies gaming with a
motion-sensitive, wireless controller that looks a bit like an iPod
shuffle. Wave the controller during a tennis game (one of the Wii's
must-have games), and your player slaps a backhand, a forehand, or an
overhead smash. Tilt the controller backwards and forward during an
off-road racing game and your truck will catch more air jumping off a
ramp. The graphics aren't superb (Microsoft and Sony won the polygon
wars, while Nintendo opted out). Instead, Nintendo's idea is to drastically
simplify the button pushing and combo-codes, to make gaming accessible
again, and to get kids up off their lazy asses.
Nintendo's technology
works. The sports games are ridiculous fun, not jut because the
controller is sensitive, but becaue the games have been stripped down
to their barest essentials to work intuitively with the controller. (The
Wii moves your tennis player from side to side, for instance, so all you
have to do is whack away.) I have only one caveat: The Wii is so
bare-bones that it may even work too well: the new controller only
complicates new editions of mature games like Metroid, despite its
precision. So stick with the goofy sports and racing games, play the Wii
with friends, and, please, move the coffee table before somebody hurts
himself with an overeager first-serve. — Logan Hill click to close
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There's nothing quite like the moment when a baby gets his or her first little blue box from Tiffany's. This sterling silver
Tiffany 1837 teething rattle ($95) is one of those ridiculously lavish, impossibly pretty little presents that instantly confer Most Glamorous aunt or uncle status on the giver. And when you shake it, it makes the most delicate, melodious little rattle-tinkle. "What is that sound?" I asked someone, shaking it next to his ear. The reply: "Money." — Ada Calhoun
The controllers for the Playstation3 and the Xbox 360 have so many
buttons sometimes it seems as if they should double as Blackberrys, cellphones,
universal remotes, and lazer guns. For a chlid under the age of six, these controllers
can be bulky, confusing, and overwhelmingly
frustrating.
Nintendo's new, awfully named Wii (pronounced "whee") console drastically simplifies gaming with a
motion-sensitive, wireless controller that looks a bit like an iPod
shuffle. Wave the controller during a tennis game (one of the Wii's
must-have games), and your player slaps a backhand, a forehand, or an
overhead smash. Tilt the controller backwards and forward during an
off-road racing game and your truck will catch more air jumping off a
ramp. The graphics aren't superb (Microsoft and Sony won the polygon
wars, while Nintendo opted out). Instead, Nintendo's idea is to drastically
simplify the button pushing and combo-codes, to make gaming accessible
again, and to get kids up off their lazy asses.
Nintendo's technology
works. The sports games are ridiculous fun, not jut because the
controller is sensitive, but becaue the games have been stripped down
to their barest essentials to work intuitively with the controller. (The
Wii moves your tennis player from side to side, for instance, so all you
have to do is whack away.) I have only one caveat: The Wii is so
bare-bones that it may even work too well: the new controller only
complicates new editions of mature games like Metroid, despite its
precision. So stick with the goofy sports and racing games, play the Wii
with friends, and, please, move the coffee table before somebody hurts
himself with an overeager first-serve. — Logan Hill click to close
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The Peepee Teepee ($15) is one of those products, like the Diaper Genie, that fascinates the non-parent with its simplicity and effectiveness. I can't tell you how many times single people at cocktail parties have said, as if such gadgets could solve every possible parenting crisis, "I just heard about this wonderful little invention . . ." The Teepee is just little cup you place strategically when changing a boy that keeps you from getting sprayed. And they come in various patterns — the most ironic one being the fire truck. — Ada Calhoun
The controllers for the Playstation3 and the Xbox 360 have so many
buttons sometimes it seems as if they should double as Blackberrys, cellphones,
universal remotes, and lazer guns. For a chlid under the age of six, these controllers
can be bulky, confusing, and overwhelmingly
frustrating.
Nintendo's new, awfully named Wii (pronounced "whee") console drastically simplifies gaming with a
motion-sensitive, wireless controller that looks a bit like an iPod
shuffle. Wave the controller during a tennis game (one of the Wii's
must-have games), and your player slaps a backhand, a forehand, or an
overhead smash. Tilt the controller backwards and forward during an
off-road racing game and your truck will catch more air jumping off a
ramp. The graphics aren't superb (Microsoft and Sony won the polygon
wars, while Nintendo opted out). Instead, Nintendo's idea is to drastically
simplify the button pushing and combo-codes, to make gaming accessible
again, and to get kids up off their lazy asses.
Nintendo's technology
works. The sports games are ridiculous fun, not jut because the
controller is sensitive, but becaue the games have been stripped down
to their barest essentials to work intuitively with the controller. (The
Wii moves your tennis player from side to side, for instance, so all you
have to do is whack away.) I have only one caveat: The Wii is so
bare-bones that it may even work too well: the new controller only
complicates new editions of mature games like Metroid, despite its
precision. So stick with the goofy sports and racing games, play the Wii
with friends, and, please, move the coffee table before somebody hurts
himself with an overeager first-serve. — Logan Hill click to close
|
|
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|
The controllers for the Playstation3 and the Xbox 360 have so many
buttons sometimes it seems as if they should double as Blackberrys, cellphones,
universal remotes, and lazer guns. For a chlid under the age of six, these controllers
can be bulky, confusing, and overwhelmingly
frustrating.
Nintendo's new, awfully named Wii (pronounced "whee") console drastically simplifies gaming with a
motion-sensitive, wireless controller that looks a bit like an iPod
shuffle. Wave the controller during a tennis game (one of the Wii's
must-have games), and your player slaps a backhand, a forehand, or an
overhead smash. Tilt the controller backwards and forward during an
off-road racing game and your truck will catch more air jumping off a
ramp. The graphics aren't superb (Microsoft and Sony won the polygon
wars, while Nintendo opted out). Instead, Nintendo's idea is to drastically
simplify the button pushing and combo-codes, to make gaming accessible
again, and to get kids up off their lazy asses.
Nintendo's technology
works. The sports games are ridiculous fun, not jut because the
controller is sensitive, but becaue the games have been stripped down
to their barest essentials to work intuitively with the controller. (The
Wii moves your tennis player from side to side, for instance, so all you
have to do is whack away.) I have only one caveat: The Wii is so
bare-bones that it may even work too well: the new controller only
complicates new editions of mature games like Metroid, despite its
precision. So stick with the goofy sports and racing games, play the Wii
with friends, and, please, move the coffee table before somebody hurts
himself with an overeager first-serve. — Logan Hill
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For a certain kind of child, little is more satisfying (or winter-friendly) than
a craft well made, and there are countless art kits and craft sets on the market
to oblige them. But few manage to be creative enough to be interesting, simple
enough for a child to execute with a minimum of parental assistance, and most
importantly, useful and/or large enough to not be eaten by the dog. While the
colors are a bit overtly girly, the Knot-A-Quilt activity set from ALEX ($20)
is a good bet. Made by knotting together fleece squares (an activity repetitious
and hypnotizing enough to calm even the most hyperactive child), the quilt is
surprisingly attractive and pleasingly substantial, just the right size for a
small child. Intended for ages six and up, the kit is simple enough for a kid to
navigate on her own, and the more satisfying for it.
For more outdoorsy types
(which in big cities means kids with a yard — or a window), there's the ALEX Home
Sweet Home birdhouse kit ($18), a sturdy little wooden house with a cheerful
thatched roof and a set of weatherproof paints, waiting to be decorated by budding
ornithologists and house painters alike.
But perhaps best of all are the Creations
By You sets. Using special paper and markers, your kids makes a drawing, you
send it off in the mail to the specified address, and a few weeks later it's
a plate, a bowl or a mug! Or you can get a museum-style print, complete with artist's name, date and gallery name. (Full
disclosure: my mother still uses a plate I made in this manner, many hundreds
of years ago.) With these sets, your young artist can not only conquer the business
of making art, but achieve the true measure of artistic success: a gift-shop
quality reproduction. — Rachel Shukert
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This $70 FP3 player (FP stands for Fisher Price, natch) is a product that makes perfect sense. Take every adult's favorite toy, package it as "educational" and "tech-savvy," reinterpret the sleek, efficient iPod to look like a scale model of a Discman, slap on a pair of miniaturized headphones, fashion the whole thing in indestructible plastic in gender-specific colors and you've got yourself a sure-fire winner, right?
Almost.
The software itself is easy enough to load — and by easy I mean that it only took me four tries and two phone calls to my husband, so it shouldn't pose much of a problem for the average six year old — and with large, easy-to-read buttons designed expressly for little fingers, easy to use. It comes pre-loaded with a variety of songs Fisher Price deems appropriate for the average pre-schooler, and more are available for downloading and purchase from the somewhat insipid catalogue available on the website (Berenstain Bears read aloud by a somnambulant voice, the Wiggles, assorted lullabies.)
One of MP3 players' chief selling points is the ease of personalization. I can only imagine the number of music-savvy parents dying to introduce their toddlers to the kid-friendly musical stylings of Jonathan Richman. Unfortunately, due to copyright laws, downloading non-Fisher Price approved music to the player is almost impossible. Which kind of defeats the purpose, right?
Oh, and I did I mention that it isn't Mac compatible?
The Fisher Price Kid-Tough Digital Camera (also $70) fares better (although installing the batteries requires two different sizes of screwdriver). It's easy to use and takes pictures of satisfying quality.
But the 3+ age recommendations on both of these products should be considered seriously. Buy either product for a child much older than six, and you are likely to be met with a blank stare and this question: "Why didn't you buy me the real one?" — Rachel Shukert
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It's a Boy! It's a Girl! It's a bore! Baby's first impression is way too big a deal for you to settle on storks and ducks smoking cigars.
Lisa Hoffman, designer and owner of Ceci New York, custom designs each announcement according to your personal taste and vision. Lisa makes it her mission to bring your vision to life, giving you the unique opportunity to act as creative director for your new baby's introduction. Do you want to follow baby's nursery theme? Include a quote or an original message? Lisa is happy to collaborate with you on anything from typeset to envelope décor.
Ceci New York is also the place for your stationary needs, because let's face it, you're going to be sending out quite a few "thank you" notes after that extravagant shower-brunch your BFF just threw in your honor. — Rebecca Woolf
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