Learning to Read through Video Games
Increasingly, books for children and young adults are being released with related video games. Since 97 percent of children ages 12 to 17 play computer and video games, this seems like a surefire to draw at least some reluctant readers into books. But when libraries host gaming tournaments and elementary
schools incorporate video games into English lessons, you have to
wonder,


i’m a fan of the site Grandparent Games, which lets kids play reading/phonics games (i think they do basic numbers/math activies too) while interacting with a grandparent/relative who may not live nearby. esp. good for pre-readers who can out-internet their parents!
http://www.grandparentgames.com/background.cfm
It is NOT the same thing.
I like this use of video games in place of other video games, but not in place of books.